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Whenever a new Zelda game is announced the gaming world goes crazy. While not the highest selling gaming series ever created, Zelda games are well known for their high quality and for their ability to push the action-adventure genre to new boundaries. In this case Twilight Princess was originally developed as a Gamecube game and later ported to the Wii. And while its origins on Gamecube hardware are often apparent in visual presentation and audio quality, Zelda once more proves that it is capable of pushing the genre forward.
Luckily the game offers you more and more freedom after the first two dungeons and slowly introduces you to the huge amount of things to do and items to collect. And there are many of them: There are the traditional ones, like bow and arrows, three different types of bombs or the hookshot that allows you to reach platforms far away but also new ones like the conductor you can use to grind walls. In Twilight Princess you can even combine some items to make them more useful.
One of the most impressive features in Nintendo’s first Wii Zelda game is Link's ability to transform into a wolf: In Zelda’s latest console iteration Hyrule is being threatened by an anomalous darkness covering the country that transforms men into animals. Link discovers this darkness early in the game, making him transform into a wolf. As an animal Link's olfaction improves a lot, enabling him to detect burrows, items and even certain odors by pushing left or right on the D-Pad. Always on your side (or rather your back) is Midna, a mysterious creature of the shadows covering Hyrule. Using the magic of her people, Midna helps Wolf Link to perform huge jumps and supports him with words and deeds. Midna plays an important role in the game, but I won’t give you any spoilers here so we’ll get right back to the gameplay. One of the most surprising facts about the wolf is that Nintendo once more succeeded in integrating a new feature so well that it actually adds to the gameplay. Changing your form works incredibly fast and the wolf’s flexibility is a blast to say the least. You’ll often find yourself running around and digging holes just for the sake of it.
And it gets even better when adding in the huge amount of side quests the game has to offer. During the course of the game you can collect more than 20 golden bugs, buy an optional armour, increase the size of your wallet and quiver, unlock additional items, collect 60 ghost souls and gather a huge amount of heart pieces, one of Zelda’s most typical and traditional elements: 5 pieces add up to a new heart in your life bar that can contain up to 20 hearts. Of course heart pieces and the rare heart containers (which increase your life bar by one heart immediately) can also be found in a dungeon, which brings me to my next topic.
Dungeons have been an integral part of the Zelda series since the release of the very first game back in 1987. With the release of The Legend of Zelda: Ocarina of Time Nintendo took dungeons to the 3rd dimension, allowing for an even bigger facet of puzzles and challenges. With Twilight Princess Nintendo once more offers a huge amount of puzzle solving and the dungeons felt way more interesting to me than the ones seen in The Wind Waker: Each one has its own theme and while the first two dungeons are rather basic and part of the lengthy tutorial of the game, the latter ones will impress you again and again. Be it a cave at the bottom of a lake or a ruin in the mountains, inhabited by an abominable snowman and his wife, each dungeon feels distinctively different from each other and offers you different tasks and challenges to master. Some of the dungeons pick you up for a journey through time resembling the ones found in previous Zelda games while others feel completely new and fresh. And although I sometimes felt like the copying of older dungeons of the series was used a tad too often, Twilight Princess surely offers some of the best ever seen in a Zelda game.
But to come to an end: Is The Legend of Zelda: Twilight Princess the best Zelda game ever created? Well, not to disappoint you but this is something you guys will have to decide for yourselves. A better question would be: Is this game one of the best games on Wii and Gamecube? Yes, it is. Definitely. And while there are some flaws that have to be pointed out – the lack of voice acting, the use of midis as music, the sometimes blurry textures and the slow start of the game come to mind – Zelda is once again as good as it’s going to get. You won’t find a better action adventure on either the Wii or the Gamecube and probably on the other consoles as well. One last question to answer is: Should you go for the Wii version? Well, that depends. Purists may like the Gamecube version better as it offers Zelda gameplay in its most traditional form. On the other hand the implementation of the Wii remote, while not groundbreaking, works decently so it really comes down to your personal preference. |
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