Perks are a part of the Call of Duty online experience. They act as your power-ups and provide you with a bunch of cool stuff.
One upgrade to the perks system is that now each of them can be upgraded to a "Pro" rating.
Perk Slot 1
Marathon | Marathon Pro
- Ability: Unlimited sprint.
- Pro Ability: Get over obstacles faster.
Sleight of Hand | Sleight of Hand Pro
- Ability: Faster reloading.
- Pro Ability: Gives a speed boost to how fast you can aim down the sight of your weapon.
Scavenger | Scavenger Pro
- Ability: Full resupply from dead enemies.
- Pro Ability: Extra magazines.
Bling | Bling Pro
- Ability: 2 primary weapon attachments.
- Pro Ability: 2 secondary weapon attachments.
One Man Army | One Man Army Pro
- Ability: Replaces your secondary weapon. This allows you to change your class at any given time during a match.
- Pro Ability: Swaps classes even faster.
Perk Slot 2
Stopping Power | Stopping Power Pro
- Ability: Increased bullet damage.
- Pro Ability: Increased bullet damage vs. helicopters and aircrafts.
Lightweight | Lightweight Pro
- Ability: Move faster.
- Pro Ability: Allows you to do a quick aim after sprinting.
Hardline | Hardline Pro
- Ability: Killstreaks require 1 less kill.
- Pro Ability: Death Streaks require 1 less death.
Cold-Blooded | Cold-Blooded Pro
- Ability: Undetectable by UAV, air support, Sentry Guns, and thermal.
- Pro Ability: No red crosshair or name shown when you are targeted.
Danger Close | Danger Close Pro
- Ability: Increases explosive weapons damage.
- Pro Ability: Increases air support damage.
Perk Slot 3
Commando | Commando Pro
- Ability: Increased melee distance.
- Pro Ability: You don't take any damage from falling.
Steady Aim | Steady Aim Pro
- Ability: Increased hip-fire accuracy.
- Pro Ability: You can hold your breath for a longer period of time.
Scrambler | Scrambler Pro
- Ability: Scrambles (jams) the enemy radar in a small radius.
- Pro Ability: Delays enemy Claymores, thus allowing you to avoid the explosion if you are fast enough.
Ninja | Ninja Pro
- Ability: Invisible to heartbeat sensors.
- Pro Ability: Allows you to move silently.
SitRep | SitRep Pro
- Ability: Insertions. This will reveal enemy explosives and Tactical Insertions.
- Pro Ability: Makes enemy footsteps louder.
Last Stand | Last Stand Pro
- Ability: Allows you to survive a normal death. You will drop to the ground and pull out your pistol. Last Stand ends after ~10 seconds or if you get shot again, which results in your death. You can also crawl in the Last Stand mode.
- Pro Ability: You get to use your equipment too, like frag grenades and throwing knives.
Two things i noticed, that personally bring a smile to my face... No more "Martyrdom" and no more "Second chance".
Source - TMW2.com